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Not just "kill 'em all" missions#193

A

I can see missions where, rather than just indiscriminately killing all enemies, perhaps you have to traverse some large distance that is littered with enemies that are beyond your current capacity, making stealth and speed a more valuable asset than armor/weapons. Test pilot missions where you’re given a new experimental M.A.S.S. unit to try out to determine its viability for mass production. Defensive missions where your goal is to protect a city, where your “score” depends on how little damage the city took. Offensive missions where your goal is to inflict as much damage as possible in Quark territory. Procedurally generated maps on a much larger scale, where you have to map it out (think fog-of-war) for a multi-player assault.

6 years ago

As you may not of known but what your asking for has been confirmed via survival, coop boss and side story missions. Ive went into more depth on new mission types with #269 [Mass Raids] concept also.

6 years ago
Changed the status to
Suggestion
6 years ago