
The issue, Currently, weapons mounted to the backpack or shoulders teleport into the M.A.S.S. unit’s hands during combat animations. This limits the player’s ability to create true “walking fortress” layouts where multiple weapon classes are visible and firing from their respective mounting spots at the exact same time.1. Fixed Weapon Mount Toggle. Introduce a structural toggle in the weapon designer: “Integrate into Frame Structure”.Turning this on locks the weapon’s physical positioning directly to where it is placed in the hangar (Backpack, Shoulders, Waist).When combat starts, the weapon never leaves that hardpoint. 2. Simultaneous Hardpoint Firing. Bypass the standard weapon-swapping animations entirely for integrated gear: Shoulder/Backpack weapons: Fire straight forward and aim up and down from its fixed position parallel to the frame’s chest direction. Hand Freedom: Because your heavy cannons, shotguns, and miniguns remain firing from the torso and backpack, your hands are completely free to permanently hold your dual close-combat lances or shields without weapon-clipping. 3. Visual Layout Freedom. This allows players to fully realize dense, heavy artillery builds. You can visually stack and fire your custom-placed weapons without a single piece disappearing or interrupting your other attack cycles.