Levels are getting bigger and bigger with each new update. All of these levels are beautifully designed and I applaud the level designers. However, this creates the problem of traversing the levels–and how the current boost system of slow acceleration to a high top speed is woefully inadequate for these levels.
Especially with how boosting was once the only equivalent to a dodge mechanic this game has. Now that this was rebalanced for these larger levels, it can’t serve its function as a dodge anymore.
Why not just have the same fast boost speed the game used to have, while having the fuel consumption cut in half for the larger levels?