a system similar to that of “customization / creation of material skin” that we have in games but for decoration.
Like being able to glitch decorations in a dedicated interface to save the final result as “personalized decoration”..
With its there is no forced addition in games that will go against the policy of the backer.
all will be sets of decorations already present
and above all it will be a way to “bypass / optimize” the limited number of slots on the weapon and armor parts
For exemple : as we see that 16 deco part are barely enough to make a ring f, to be able to do my glitches independently for laying my rings as a unique decoration taking only one slot would be incredible…
I join a version screen in game for other exemple
I think there’s a solid limit to accessories because of graphical limitations. The game is pushing its engine as it is, especially with the larger and more detailed levels recently released. Performance is very important for a game as fast-paced as this one.
indeed, after nothing prevents a system like this from seeing the light of day for optimization.
it may be necessary to place a limit on how many maximum elements compose a deco to customize to avoid abuse.
But I think the system can be used for optimization if a player manages with 4 custom decos to render 8 or even 16 the game will only have 4 objects on the armor and therefore 4 instances of the latter instead of 16 , certainly the number of polygons will be higher to manage but with optimization and a little balancing I think that these an idea which could have its place in the games for the future
Absolutely! Here’s hoping for MB 2!