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Proposal#662

Advantage:
Not magnificent but pleasing picture effect
High degree of freedom customization
Massive parts library
Disadvantages:
The combat system is a little boring
The drop of collected materials is too traceless
There are certain requirements for computer configuration

Make some suggestions:
For example, the current long-range weapons are only divided into like semi-automatic shooting, full-automatic shooting / beam, Grenade, shotgun / sound wave, which are really monotonous
Can it be further subdivided, for example, in the full-automatic shooting, it can distinguish the rapid firing similar to the assault rifle and the heavy fire power similar to a heavy machine gun; in the semi-automatic shooting, it can distinguish the high initial speed semi-automatic shooting similar to sniper gun and the single shot explosion similar to artillery; and in the beam weapon, it can distinguish the semi-automatic long beam similar to beam rifle. We can use different damage types to increase the use of different weapons.
The difference of close combat weapons is too low. Long handled weapons do not have a wider strike range, dual weapons do not have faster strike speed, single handed weapons do not have higher flexibility, and I even must be equipped with shields only to enable block. This is too rigid.
The current missile launchers are also too monotonous. There are only six-shot missile launchers and single-shot warhead launchers. More loading categories can be added, such as four-shots missile launchers with faster loading or two-shots warhead launchers with lower single-shot damage.
At the same time, the weight of m.a.s.s. should also affect the combat effect and movement speed. For example, heavy m.a.s.s. should moves slower instead of rapidly flying on the battlefield. It may be better than just changing stuff on the adjustment interface.

To sum up, these are only personal opinions.
The foundation of the game is very good. It can be seen that the production team is also very ambitious and doesn’t want to stay in the name of the so-called “skin changing Gundam breaker”
Looking forward to the next big update, I’m looking forward to have something like shoulder cannon, arm gun or waist cannon in the future.

3 years ago

@凡人Φ呓语 Thank you for your feedback.

All you have talked about has been discussed with some of the suggestions you made already which is good news. Mainly stuff about increasing the diversity of ranged weapon functionality and aesthetic as well the stuff about melee weapons being really rigid.

Armor weight does affect the speed and durability of the MASS, the issue of making a system which allows you to be super slow is that its essentially a guranteed death. Likely for singleplayer and most definitely for multiplayer, funny enough we have been getting nerfed in the speed department as to give the enemies a better chance.

More good news is that more varients of existing missile bullet launchers are planned as well improving melee viability and general improvement of combat. 0.8, the next update is heavily focused on gameplay with hopes of establishing a good foundation for combat in preparation for 0.9, multiplayer. Which has been confirmed for 2021.

I will also say the second anniversary of the game is coming up, along with it is the Ask Me Anything video where the community have sent questions about the game and the devs can respond to the best they can. I advise watching it and the old AMA.

3 years ago
Changed the status to
Suggestion
3 years ago