This post aims to act in good faith with the opposite intentions of post #505.
Here is a short, but detailed post diving into the weight system; how detrimental the system is @ 0.5.7; and the inclusion of possible reforms that benefit all types of players. Weight is quite a touchy subject, as the kickstarter has a infamous quote that in theory advocates against weight, while actually providing an emphasis only on armor weight:
This quote hasn’t aged well, as the game has evolved towards the standard “benefits/costs“ system, for the wrong reasons. Weight as a concept, has quite the negative impact with regards to aesthetics on weaponry, while providing a meager buff towards the “ARMOR“ stat on armor parts. This is quite a fatal flaw, as the customization system inherently limits any build in aesthetics, versus encouraging multiple builds at any weight, for low cost/reward. A few negatively impacted items are heavy weapon types, such as:
• Detonator
• Chaingun
• Mace
• Hammer
This is largely factored by severe downsides with weapon weight in mind, such as higher “FUEL BURN RATE“ along with decreased “ACCELERATION“ and no benefits, such as increased “POWER“ and/or “ACCURACY“. It is not a shock that most people want weight gone, because of massive penalities and an incomplete combat system. How can weight be patched up and made into a consistent system that has checks and balances? Look no further.
FIXES FOR THE WEIGHT SYSTEM LISTED BELOW:
A lot of weapon types suffer heavily from min/maxing weight tonnage towards speedruns and/or mission optimization, since certain stylized parts are more efficient compared to others. The concept is not bad on paper, but was executed with the wrong mindset and shows lack of long term planning for aesthetic variation. With more benefits on parts, and adjusted negative cost towards the tuning system AND parts, the system allows for any player to build with a playstyle in mind, while including the aesthetic they want at a low cost.
Last Updated: 12/26/2020 @ 4:33 PM CST
Acceleration shouldn’t effect swing and shot speed. Equiping a hammer shouldn’t make a sword swing slower or a gun fire slower. How fast a weapon attacks should only be product of it’s own weight only.