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Feedback Regarding 0.5 patch#484

Up until now im never giving much thougt about “Quantum Break” the gimmick you guys giving to us about 0.3 or 0.4 patch, the system are working great only the weakpoint is :

1.It only can be used on melee weapon, it means it only can be fill up only using melee weapon.
2.Locking Range weapons when active
3.The different form it didnt have differential colour scheme making it harder to remember whats form we used before
4.Not enough explanation about Quantum mechanics regrading the form, whats will it effected (only speed,destruction and defense are no need the explanation because they name are explaining it, but never with the “Enchanted” one).

So i think it better to distinguish it with the colour scheme :
ex :
Red for Destruction
Blue for Defense
Green for Speed
Purple for Enchanted

And giving hint about the modes are active right now (and maybe some animation about Quantum activating for the first time?)

So as the simple as i want,

How about giving a gimmick for Ranged type too?, and might be distinguised it with the Piercing and Energy one too..

No need flashy like the other games, just like :

Piercing :
1.Faster Reload type
2.Faster shooting time

  1. Burst Shooting

Energy :
1.Faster shooting time
2.Faster energy recharge or elimate it while in the modes

Thanks.

6 years ago

The white one is the base form which enhances all stats with the other forms specialising in one thing.

A gimmick has been suggested for ranged weapons with it confirmed not being Quantum Break [QB] but actually something else. Take for example shoulder weapons and energy launchers, they are gonna rework those into abilities or something along those lines. While melee gets QB, guns may get weapon mods to change how they act and possibly function in the future, this has already been tested I believe with the Full Metal Jacket and Binary Monarch.

As for the ranged, the base rate of fire for them is a bit low I guess however some tuning makes vast improvements. Some nodes also allow for near infinite ammo in both the magazine and reserves while also increasing their damage + rof.

6 years ago
Changed the status to
Need Feedback
6 years ago