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AI Personality#362

So there’s an element to customisation I feel is missing. It’s something not ucommon to the genre, in my mind it was achieved best in Phantom Crash, where you’d choose an animal to represent your AI, and they’d have an associated personality: give you warnings in-mission about your shield levels, about this kind of target in the AO, this type of attack the enemy had used, things you’d faced before.
As you ranked it up the quality and quantity of information would improve.

It seems like there’s an opportunity for that here, with the AI you have fitted determining the information you get, and the personality, and maybe just a selection of portraits or icons to represent them.

3 years ago
Changed the status to
3 years ago