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Training Room#321

R

A quick load map possibly in another wing of the hangars facility which facilitates testing of mechanics such as damage gauging and combos. Maybe even make it a sort of simulation training room before going into a mission field.

Features would include things such as:
ㅤ- manually triggering quantum break
ㅤ- toggling unlimited regen of ammo / health / shield / energies
ㅤ- spawn mobs / bosses and toggle behaviors
ㅤㅤ- dummy: no actions
ㅤㅤ- realistic: functions such as the real thing etc.
ㅤ- adjustable combat log
ㅤ- simulate / change room map terrain or background
ㅤ- and more etc.

4 years ago

The game sorely needs this, especially with how you can mix and match nodes and builds.

4 years ago

They could change the first mission into a training room, would make sense since it was a tutorial. Give us a reason to go back to. We do need a training room.

4 years ago
1
Changed the status to
Suggestion
4 years ago
Merged Testing Chamber#116
4 years ago
S

Excellent suggestion! Particularly with the way Quantum Break and Melee Combos get gradually added in. I’d love the option to spawn enemies periodically in a space where I can just practice new combat mechanics repeat/repeat/repeat.

2 years ago