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Random Level Generation#2

Investing and or Implimenting a random level generation system (UE4 has heavy support for procediual generation) on hunts and non story missions to further increase replayability with players down the line

7 years ago
Changed the status to
Suggestion
7 years ago

Considering that maps in this game are already comprised of large arena-like tiles connected by small pathways, there should be a way to make a variety of said arenas that can then connect to other arenas in different ways via procedural generation.

7 years ago

Achieved via the challenge missions coming in 0.6

Setting to complete

6 years ago
Changed the status to
Completed
6 years ago