
Investing and or Implimenting a random level generation system (UE4 has heavy support for procediual generation) on hunts and non story missions to further increase replayability with players down the line


Considering that maps in this game are already comprised of large arena-like tiles connected by small pathways, there should be a way to make a variety of said arenas that can then connect to other arenas in different ways via procedural generation.

Achieved via the challenge missions coming in 0.6
Setting to complete
