
Hello, Seanspeciale here, and I am here to leave another personal thought about some possible, which might be minor meanwhile, improvements over the tuning pages. (And hopefully, haven’t mentioned by others before)
Currently, when we open the tuning page. The nodes are allocated according to when we unlocked them, which shall be shown in one of the attachments where the Fuel Save I Node is at the vey bottom of the OS Module list.
Hence, I personally propose a possible tweak over the page, the Node Clustering. The purpose of this is to allocate the same type of Nodes under a category to reduce the stacking of them in the tuning interface like how they are at current stage, in other words, making the interface look cleaner than how it is.
(Inserts concept pictures and starts elaboration)
The image inserted shall explain the initial concept I personally have in mind, and technically it can be applied for other types of sub-parts in the similar concept.
For the Main Units, I personally presume that they can be either remain unchanged as how they are, or be arranged according to the developing lineups before applying the alphabetical allocation, regardless of when they are unlocked, similar rule can be applied on the nodes at Tier 4 or above that have different sub-branches, which shall be elaborated in the third picture attached.
P.S.: What picture shows is a concept and it can be altered when it is necessary to adjust in practice.

Please disregard this version of suggestion as the title is improperly typed.
