
Hi guys these me again Naa,
now im have some ideas for making the game more exicting.
Long range weapon embedded on some parts
these weapon cant be controlled by the player it self, the weapon will be attacks automatically when the target in the range, but it have short range and some type are more acted as natural defensor system.
*Vulcan on the shoulder : Physical type, can be enchanted by elemental properties, automatically hitting enemies on the front within 45 degree angle.
*Mini gun on the shoulder : Physical type, can be enchanted by elemental properties, automatically hitting enemies within 30 degree angle.
*Mini rockets launcher : Phyical type, having longer range than the Vulcan or Minigun, deals low damage, hitting enemies automatically without automatic guidance, small aoe knockback.
*Pulse gun on the shoulder : energy type, Forced fire elementals damage, medium rate of fire, but deal high damage on short range within 45 degree angle.
*Energy Barrages on the shoulder : Energy type, can be enchanted elementals damage, fast rate of fire, but deals very low damage, short range 45 degree angle.
*Mini rockets on the legs : Physical missile type, cant be enchanted with elementals damage, having automatically guidance, AP type (armor piercing), low amo (2-3)
*Mini jamming system : natural defensor system, creating a small distrubance on the front of enemies like creating ball of energy :
Lighting that shoots and have a chance to paralyze the enemies.
Fire that shoots become flame thrower deals damages overtime as long as
enemies in the shooting range and chance to burn debuff the enemies.
Freeze that shoots become ice thrower, making the enemies slow when hitted,
if shotted in long time making them freeze, enemies has freeze state cant do
anything, damages done in freeze states x2.
*Cannon on the arms : Changing the main weapon slot(cant use anytype weapon requies in grip or palm), but deals big damage with same normal ammo weapon have, but having arc type aiming, continous hit without reload, phyical type, cant enchanted with elementals, can deals damage back to player if too near.
*Lazer arms : Changing the main weapon slot ( cant use anytype weapon that requies in grip or palm), deals damage over time, as long as it shooted into enemies, cant move but still can rotating, deals damage back to player if shooted too near, bigger ammo without reload but having overheat bar, when overheat weapon cant used.
*Claw arms : used as combined gimmick with severals type melee weapon, thats launching a small claw arms that attaching on the enemies and making harder to move, cant enchanted with elementals, you can close your range too with using boost into enemies.
*Small drill : Only active when you using melee weapon and hitting the enemies and knocked them back, with this can continue your combo, cant enchanted with elmentals.
*Extra booster part : Booster part not dealing any damage into enemies, but it giving more extra speed when you using booster without spending more booster fuel.
*Extra booster fuel : Booster part not dealing any damage, it giving more extra fuel into booster with smaller weight changes making it more costly on booster consumption because weight.
*Blinder : Using high lumens search light making enemies blind for few seconds, not dealing any damages, cant enchanted with elementals, using energy ammo type for each time used, automatically active when almost knockdown, with 10 secs delay inside.
i think for now just these much, i`ll write more if im have more ideas in the arsenal area.
thanks.
PS. Sorry for my bad english.
